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A top down shooter arcade game. Limited ammo with randomly spawning ammo pickups, 1 enemy type and 2 boss types (tank and helicopter). Score is not saved and is not the main point of the game, as the main goal is just to survive. This was a personal challenge of mine to make in a week, and I think it turned out really good and fun.
While base gameplay is short, most aspects focus on RNG to keep things fresh every run. Things controlled by randomness include: Enemy spawns, ammo spawns, tree and rock rotations, and leaf pile spawns.
Strategy: Ok so the tanks can only be killed by ground and air bombs. You can call in air bombs when in the binoculars screen and drop ground bombs when in the regular screen. The helicopters of course can only be killed by air bombs. You can use your binoculars to see enemies that are far away and items that are far away.
Some sound effects from Pixabay
Inspired by 'Lonely Vietnam' by Jazzuo
Controls are explained in-game.
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Development log
- Update 1.3.082 days ago
- Update 1.2.0Aug 09, 2024
Comments
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Can you open source this game?
No, sorry.
Can you add settings to modify volume and controls?? And the option to return to the menu also it was a bit hard to find the info box in the top left corner. And in game controls also would be better. (Controls you see by just pressing tab while in game
I wasn't planning on making any changes to the game due to the time constraint it was made in. Maybe I'll make some of these changes eventually... But quirks like that are a biproduct of time challenges. Thanks for playing!
Also, I was planning on a sequel with no time constraints, and I would have added those things anyway.